3d visualisation of a house alfresco

About US

Established in 2006, Off the Cuffe started as a humble visualisation company on the Gold Coast of Australia. Managing local clients with small to medium projects, we have now expanded our clientele to international proportions, whilst retaining our loyal clients along the way.

Our team of experienced designers are not just 3D focused we are a multi- disciplined design studio that breathes life into all aspects of design.

Whether you’re an architect, developer or builder we have a driven passion for visualising great concepts and designs, ensuring that your vision is portrayed with clarity and is realistically understood.


We believe communication is the key to any projects success.  With new or existing clients we try to gain an insight into what they're thinking, sometimes even before they say it.

Our long term clients know this and all we need to say is...................

" shh...............you had me at hello"


In order to maintain clarity and project scope, we abide by a simple workflow procedure which breaks the development process down into a series of milestones. Each of these stages are completed and checked by the client before we lead into the following stage. This linear workflow maintains confidence within our clients that each project runs smoothly and they are not left in the dark until the final hour of a deadline.


From conception through to completion we work collaboratively with the client for a greater outcome for every project undertaken. From the initial brief development to creating a solution that far exceeds their expectations, we strive to set the bar within our industry, and innovate solutions into our work flow to ensure the best possible outcome for our clients.

Our process

If you are new to the world of 3D animation and perspectives, below is a brief outline of the work flow a 3D project. In Order to maintain clarity and consistency in our communication with your team, Off the Cuffe Design Consultants abides by a simple workflow procedure, which breaks the development process down into a series of milestones. Each of these milestones are completed and approved before we lead into the next stage of the project. Although this may vary from project to project, this linear workflow maintains confidence within yourselves that your project is running smoothly and that you are not left in the dark until the final hour of your deadline


To get the ball rolling, we'll take all the information received and create the model based on this information. Usually this will be a base model where we can add extra details at a later stage to suit the intended views or animations. Theming concepts though, usually start with a quick sketch, just to communicate our ideas before we start the process of modelling.

We do prefer that the final designs are locked and loaded before we start this process. Conceptual sketches, reference images and CAD files are a great way to communicate your ideas before we start the process.


Next, we implement the lighting to the scene or animations. Depending on what look is intended, we adjust the scene to suit. We use HDRI images to gain that special lighting feel. A bright sunny day, or dust pink sunset, HDRI mapping controls the real-world lighting effects that is intended for the final output. Next, we create the camera views. A pre-viz animation path is created to show the movement of the final animation, or a single view for a still perspective.



Materials will be applied from the selected material finishes or colour palette. Keep in mind, depending on the lighting setup of the scene, colours change depending on the light source, just like real-world scenario’s. Material tweaks occur within the scene to gain the best possible outcome for the final output files.


Once all modelling and materials have been concluded and approved, final rendering of the perspective or animations will occur. Any specific output size for marketing brochures or signage should be confirmed before rendering starts.

Depending on the project scope, we can also use the models to achieve schedule quantities and architectural presentations for detailed design documents.

OfftheCuffeLogo_V01_Avatar V3.png